Section 1 — Hero

Welcome to the Test Lab

A scrolling sandbox for TGM Animation Studio. Six sections, full-viewport each. Scroll down — there’s a lot of room to test entrance animations, parallax, scroll-triggered dividers, and scrub timelines.

Scroll Down ↓

Section 2 — About

Two columns, side by side.

This row uses a CSS grid for the two-column layout. Once you wire in a [tgms_animation] scene, you could drop it in the right column with a scroll_parallax=”yes” attribute and watch it shift as you scroll. The left column would stay anchored. Classic parallax depth effect.

[tgms_animation slot]

Section 3 — Features

Three-column feature grid.

Scroll Section

Pin + scrub timeline. The container element you’ve already built.

Divider Sweep

Wiper animation with clip-path masking along the divider profile.

Parallax Layers

Multi-layer scenes with depth-based scroll offsets.

Section 4 — Divider Test Slot

Drop a [tgms_scroll_section] here.

This is the section to replace with a TGM scroll section wrapper once you’re ready to test the engine. Put a divider inside, set scroll_position_from / scroll_position_to, and watch the wiper sweep as you scroll.

[tgms_scroll_section scroll="yes" height="200vh" pin="yes"]...[/tgms_scroll_section]

Section 5 — Pull Quote

“Build slow, validate each step. Never deliver edited code without bumping the version.”

— TGM Standing Rules

Section 6 — Final CTA

End of scroll.

You made it through six full viewports. If your animation triggers fired correctly, the work is done. If they didn’t — back to the engine.

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